The main idea was to install a loop between two separated grasshopper files and unity, allowing an interaction in virtual reality / unity.Within unity one can cut / distort geometry, which is recalculated on computer 1 and send to comp 2, where it starts to re-grow around you in real-time. In this workshop biologists will be introduced to 3D digital design tools in order to model biological systems. The course will look at ORGANIC MODELLING and then look at animations and morphing in order to model the development of biological system.
-What would a pseudo dev bio perpsective on design mean for its materialization?
-What design tools do have already or need to creatr to suport this new way of looking at design?
-What would an immersive design experience be like?
-What opportunities does an evolutionary perspective provide to an (architectural) typology?
-What opportunites a developmental perspective provide to a single design instance?
-What would a model of developmental biology that we could all understand and use in design and science look like (5D trans-disciplinary ontogentical model of a developing system) ?
Tan, Mark Langman, Nimish Biloria, Patrick Scott, Roxane Adams, Shane Haddy, Simon Biggs,Thomas Kuys, Gwilyn Saunders, Timothy Tuppence, Tiziano Derme and William Mount
MAEID – FutureRetrospectiveNarrative
[Büro für Architektur und transmediale Kunst] is an interdisciplinary practice led by Daniela Mitterberger and Tiziano Derme, with office in Vienna]Otto Loewi Gasse 18/3
8042 - Graz