future retrospective narrative

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Info on MAEID

MAEID [Büro für Architektur und transmediale Kunst] is an interdisciplinary practice questioning the relationship between the human, space and performativity. The work needs to be understood as a seamless interaction between computation, the material and the virtual, living systems & machines.

MAEID is led by Daniela Mitterberger and Tiziano Derme.

Within the team are operating collaborating continously different professionals and artists.

MAEID Büro für Architektur und transmediale Kunst

Vienna, Zurich,
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phone_ +41 782132577/ +41 786850099

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2022, Future of Construction / 21. - 23. June 2022
Symposiums on Construction Robotics and Computational Design for Sustainable Construction

2022, AI Share Lab / 10. - 11. June 2022
Playing Models: Artificial Intelligence, Architecture and Storytelling

2022, CHI New Orleans / 30. April - 5. May 2022
IRoP: Augmented Interactive Design and Fabrication for On-site Robotic Plastering

2022, MRAC Workshop / 2022

2022, UCL Bartlett Bio-Integrated Design Seminar Lecture / 2022
Synchronous Gardens

2022, Degrees of Life / 23. February - 11. March 2022

2021, University of Brno School of Architecture Input Lecture / 2. December 2021
The Magic Queen: New Perspectives Between Architecture and Ecology

2021, FELT conference + E.feeder performance / 4 - 5 November 2021
Renewables Futures Conference

2021, Princess of Asturias Awards / 22 October 2021

2021, Venice Biennale Round Table "Angewandte Session" / 25. September 2021
On the Possibilities and Responsibilities of Applied Understanding Through Art and Research

2021, Seoul Biennale / 16. Septemeber - 31. October 2021
"Re-mediated Zone"

2021, MSD University of Melbourne Input Lecture / 8. July 2021
MSD at HOME and AA Visiting Schools Melbourne presents: Daniela MITTERBERGER & Tiziano DERME

2021, Werkleitz Festival / 18. June - 4. July 2021
The Eye of the Other

2021, Venice Biennale / 22. May - 31. July 2021
Magic Queen

2020, TOUCH ME Festival / 17. September - 3. October 2020

2020, Exhibition "Quarantine" at Art workshop Lazareti in Dubrovnik / 9 - 13 September 2020
The Eye of the Other

2020, AA Summer School (MSD) / 6 - 16 July 2020
Digital Embodiment in Archietecture

2020, Angewandte Praxis / 24 June 2020
Alien Life: Between Brains. Bacteria, and Matter 2020

2020, Angewandte Festival / 23 - 26 June 2020

2019, [Human : Computer ] workshop and symposium / 04, 06, 07, 08.December
Computer vision, interactive systems and creative coding

2019, OU\ /ERT : Phytophilie – Chlorophobie – Savoirs Situés, Emmetrop-Transpalette Bourges / 18. October - 18. January 2020

2019, anotHER VIEWture / 5. -7. September 2019
lectures, talks, presentations

2019, Ars Electronica / 5 - 9 September 2019
Out of the Box

2019, ACADIA: Ubiquity and Autonomy / October 24-26, 2019
Soil 3D-printing

2019, Dutch Design Week Eindhoven / 19.-27.october 2019
Stone sustainable 3dprinting

2019, AUGMENT AND DISRUPT conference / 1-3 March
Speaker - IMPAKT Center for Media Culture Utrecht

2019, EMAP/EMARE / Jul.-Oct.
Emergent Media Artist - Residence at Bandit Mages Bourges(FR)

2018, ARS ELECTRONICA "Error" / 6-10 Sept.
Exhibition- Pahoehoe Beauty

2018, GLOBAL CONTROL conference / 13-15 Sept.
Speaker-RIXC,Center for New Media Culture Riga (LV)

2017, NGV Triennale Melbourne / Dec-Apr.
Exhbition/Screening-The Savage Mind

Paper presentation - Growth Based Fabrication Techniques for Bacterial Cellulose

Magic Queen

Magic Queen represents a hybrid environment that incorporates and fuses biological systems with organic materials and machines, creating an ecosystem of empathy and co-existence. The project explores the deeper meaning of the relationship between nature, technology, and living systems favoring the creation of an ecology of non-human subjects. In this scenario, Magic Queen is conceived as a built habitat that can restore and nurture itself, redefining the role of living systems within architecture. The space is a performative soil-3d printed robotic garden that uses sensors, responsive technologies, and machine learning to create continuous feedback between sensing, virtualizing, and induced change. The inhabitable space of Magic Queen combines visual, auditory, olfactory, and haptic features to capture the sensual experience of this new mediated form of nature, which evolves around and within different media and forms of representation. Nothing in Magic Queen could exist without the presence of the other, underlining the nature of interconnectivity in biological entities. The fungal flora and the soil structure depend on the robot to mother them. At the same time, the robot relies on their existence to move. The ambient sound is generated through the interconnectivity and performativity of all elements, accompanied by a visual interface uncovering the otherwise invisible stream of impact and growth. The installation, a section of this future scenario, is left to its own devices to recreate and regenerate itself amidst a global pandemic continuously. Hanging upside down and observing the underlying terrain is the robotic gardener, caressing and scanning the underlying topography, a techno-organic soil landscape. The robotic gardener is equipped with two types of tools and sensors: First, a watering system to garden the seeds of the mushrooms in the soil, and second, a machine vision system to detect and register any changes in the surface texture and growth of biological entities on the structure. The ambient sound is a mixture of artificially produced sounds and natural tones, which is continuously influenced and manipulated by the movements of the hanging robot and the changes in the structure. The entirely biodegradable soil landscape is fabricated using a new robotic binder-jetting process for granular biocomposites and non-toxic organic binding agents. The 3D printed terrain shows the potential of a fully reversible construction process for architectural and landscape components. Magic Queen is a performative architecture, an amalgamation of individual subjects (human and non-human) and technologies to create an environment where manufacturing, machine vision, sensor systems, visual, auditive, and olfactory interfaces are part of the built environment.  


Project By:

Project Team:
Alex Karaivanov, Noor Khadher, Andrea Cancian

Structural System:
Johann Riebenbauer

Fabrication Team:
Maria Edurne Morales Zuniga, Bahar Al Bahar, Rodrigo Perez Hernandez, Andreea Bunica

Student Workshop:
Julian Edelmann, Federico Gomarasca, Raphaela Elisabeth Haller, Ludwig-Valerius Rieger, Thomas Victor Philippe Sicouri, Zeno Zoppi

Visual Interface: Andrea Reni

Music and Sound Design: Lukas Lauermann, LOREM, Luca Pagan

AI and machine vision system: Martin Gasser
Supported By:
ABB, Bundeskanzleramt Wien / Federal Chancellery Republic of Austria, Universität für Angewandte Kunst Wien, Stadt Graz, Land Steiermark, Leopold-Franzens-Universität Innsbruck – Institut für Experimentelle Architektur, Department of Microbiology

© Zita Oberwalder

Otto Loewi Gasse 18/3
8042 - Graz